Emotions in Humans and Artifacts

Overview

Emotions have been much studied and discussed in recent years. Most books, however, treat only one aspect of emotions, such as emotions and the brain, emotions and well-being, or emotions and computer agents. This interdisciplinary book presents recent work on emotions in neuroscience, cognitive science, philosophy, computer science, artificial intelligence, and software and game development. The book discusses the components of human emotion and how they might be incorporated into machines, whether artificial agents should convey emotional responses to human users and how such responses could be made believable, and whether agents should accept and interpret the emotions of users without displaying emotions of their own. It also covers the evolution and brain architecture of emotions, offers vocabularies and classifications for defining emotions, and examines emotions in relation to machines, games, virtual worlds, and music.

Table of Contents

  1. Preface
  2. 1. Emotions: From Brain Research to Computer Game Development

  3. 2. A Theory of Emotion, Its Functions, and Its Adaptive Value

    Edmund T. Rolls

  4. 3. How Many Separately Evolved Emotional Beasties Live within Us?

    Aaron Sloman

  5. 4. Designing Emotions for Activity Selection in Autonomous Agents

    Lola D. Cañamero

  6. 5. Emotions: Meaningful Mappings Between the Individual and Its World

    Kirstie L. Beltman

  7. 6. On Making Believable Emotional Agents Believable

    Andres Ortony

  8. 7. What Does It Mean for a Computer to "Have" Emotions?

    Rosalind W. Picard

  9. 8. The Role of Elegance in Emotion and Personality: Reasoning for Believable Agents

    Clark Bliott

  10. 9. The Role of Emotions in a Tractable Architecture for Situated Cognizers

    Paolo Petta

  11. 10. The Wolfgang System: A Role of "Emotions" to Bias Learning and Problem solving when Learning to Compose Music

    Douglas Riecken

  12. 11. A Bayesian Heart: Computer Recognition and Simulation of Emotion

    Eugene Ball

  13. 12. Creating Emotional Relationships with Virtual Characters

    Andrew Stern

  14. Concluding Remarks

    Robert Trappi

  15. Recommended Reading
  16. Contributors
  17. Name Index
  18. Subject Index