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Many parents worry about the influence of video games on their
children's lives. The game console may help to prepare children for
participation in the digital world, but at the same time it socializes
boys into misogyny and excludes girls from all but the most
objectified positions. The new "girls' games" movement has addressed
these concerns. Although many people associate video games mainly with
boys, the girls games' movement has emerged from an unusual alliance
between feminist activists (who want to change the "gendering" of
digital technology) and industry leaders (who want to create a girls'
market for their games).
The contributors to From Barbie to Mortal Kombat explore
how assumptions about gender, games, and technology shape the design,
development, and marketing of games as industry seeks to build the
girl market. They describe and analyze the games currently on the
market and propose tactical approaches for avoiding the stereotypes
that dominate most toy store aisles. The lively mix of perspectives
and voices includes those of media and technology scholars, educators,
psychologists, developers of today's leading games, industry insiders,
and girl gamers.
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