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Computer science as an engineering discipline has been spectacularly
successful. Yet it is also a philosophical enterprise in the way it
represents the world and creates and manipulates models of reality,
people, and action. In this book Paul Dourish addresses the
philosophical bases of human-computer interaction. He looks at how
what he calls "embodied interaction" -- an approach to interacting
with software systems that emphasizes skilled, engaged practice rather
than disembodied rationality -- reflects the phenomenological
approaches of Martin Heidegger, Ludwig Wittgenstein, and other
twentieth-century philosophers. The phenomenological tradition
emphasizes the primacy of natural practice over abstract cognition in
everyday activity. Dourish shows how this perspective can shed light
on the foundational underpinnings of current research on embodied
interaction. He looks in particular at how tangible and social
approaches to interaction are related, how they can be used to analyze
and understand embodied interaction, and how they could affect the
design of future interactive systems.
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