"Growing Artificial Societies is a milestone in social
science research. It vividly demonstrates the potential of
agent-based computer simulation to break disciplinary boundaries. It
does this by analyzing in a unified framework the dynamic interactions
of such diverse activities as trade, combat, mating, culture, and
disease. It is an impressive achievement."
-- Robert Axelrod, University of Michigan
How do social structures and group behaviors arise from the
interaction of individuals? Growing Artificial Societies
approaches this question with cutting-edge computer simulation
techniques. Fundamental collective behaviors such as group formation,
cultural transmission, combat, and trade are seen to "emerge" from the
interaction of individual agents following a few simple rules.
In their program, named Sugarscape, Epstein and Axtell begin the
development of a "bottom up" social science that is capturing the
attention of researchers and commentators alike.
The study is part of the 2050 Project, a joint venture of the Santa Fe
Institute, the World Resources Institute, and the Brookings
Institution. The project is an international effort to identify
conditions for a sustainable global system in the next century and to
design policies to help achieve such a system.
Growing Artificial Societies is also available on CD-ROM,
which includes about 50 animations that develop the scenarios
described in the text.
Copublished with the Brookings Institution
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