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Abstract:
We suggest a working definition of texture: Texture is stuff
which is more compactly represented by its statistics than by
specifying the configuration of its parts. This definition suggests
that to find texture we look for outliers to the local statistics,
and label as texture the regions with no outliers. We present a
method, based upon this idea, for labeling points in natural scenes
as belonging to texture regions, while simultaneously allowing us
to label low-level, bottom-up cues for visual attention. This
method is strongly based upon recent psychophysics results on
processing of texture and popout.
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