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EEG Activity During Gaming Playing.
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| | A.B. Serapiao, A.F. Rocha, A. Rondo, E.C. Rodella, F. Luchini, F.B. Foz, M.P. Rebello, S.A.O. Angelotti, S.S. Castro, L H.A. Chagas, M. Franke, A. Maria, S. Palmieri, P.B. Ramazzini, L.S. Tonini, C. Victorino, S.M. Yonamine, A.P.L. Lima, G.G. Cerri and C.C. Leite |
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Abstract:
Here, Brain Mappings for the five EEG site recordings
exhibiting the highest processing complexity (see Rocha et -
Correlating Intelligence and Brain Activity, 6th Ann. Meeting
Cognitive Neurosci. Soc., 1999), were used to study the brain
activity associated to defined events of two different types of
games. These mappings encodethe frequency the different recording
sites were selected in the studied population as the site
exhibiting one of the highest entropy of correlation with the
activity at the other 19 recording sites. Game 1 (G1) was designed
to test verbal understanding and associated visual pattern
recognition; G2 tested concept association cued by visual images.
Verbal understanding (event 1) in G1 was associated with bilateral
activation of temporo-parietal areas and of central and right
occipital sites; the results of this processing were stored mainly
in central frontal areas for latter comparison with visual
information (event 2) at bilateral frontal and central sites for
decision making (event 3). Visual identification (event 1) in G2
was associated with activation of right parietal and occipital
sites and activity at central frontal and occipital and left
anterior areas; concept handling (event 2) for decision making
(event 3) involved mainly central and frontal areas plus right
activity at occipital and central sites.
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