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Abstract:
he present study aimed at comparing the role of various types
of information in the accuracy of spatial representations. Virtual
Environment Technology (VET) was used to design three different
presentations of the same environment (a campus) that participants
freely explored using the keyboard. Participants from the three
groups were then tested on direction and distance estimates of
locations in the real campus. A better accuracy of the
representation was observed when red conspicuous pathways, which
defined a network of possible trajectories, were drawn on the floor
of the virtual campus. In contrast, the amount of information had
no effect on the performance. These data are discussed in relation
with the nature and usefulness of spatial information and with the
meaning of environmental features likely to be used as
landmarks.
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