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Abstract:
(Poster Presentation)
A central feature of social entities is that they are
model-builders. This model-building is intentional in the sense
that it guides actions in the real world. Since models are
intentional, they have to reflect processes in reality, depicting
what the entitity considers to be essential. In other words, a
virtual reality is created. If it comes to computer simulation of
this model-building behaviour, this implies that the mental
models, i.e. virtual realities, are translated into a simulation
language. In doing so models of models emerge. Evidently the
latter process might involve another social entity with its own
way of model-building. Since this simulated world is a virtual
world that nevertheless is induced by real processes and indeed
is embedded in them, we could speak of real virtuality. Social
entities E do have mental models that might differ from each
other. The modeller M in our case being another social entity
with his/her own way of model-building tries to catch the mental
representation of a certain individual. Since each model-builder
is paying his/her attention only to selected facts/phenomena, the
various models will partialy be overlapping, partialy be
different from each other. This is also true for the implemented
model - the simulation.
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