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Recognizing Evoked Potentials in a Virtual Environment

 Jessica D. Bayliss and Dana H. Ballard
  
 

Abstract:
Virtual reality (VR) provides immersive and controllable experimental environments. It expands the bounds of possible evoked potential (EP) experiments by providing complex, dynamic environments in order to study cognition without sacrificing environmental control. Unfortunately, a more complex and "natural" VR environment can encourage eye movement as well as other kinds of artifact. We discuss problems with EP work in a virtual environment and how they can be overcome in the context of an experiment to detect EP's at red, green, and yellow stoplights in a virtual driving environment. Experimental results show the existence of the P3 EP at green/red lights and the contingent negative variation (CNV) EP at yellow lights. Since VR serves as a safe dynamic testbed for brain-computer interface (BCI) research, we looked at detecting the existence of the P3 EP at red lights and the absence of this signal at yellow lights. We present off- and on-line single trial recognition results and show that the P3 may successfully be used to control the brakes of a VR car at stoplights with an average accuracy of 84.5\%

 
 


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