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Navigating in a Virtual Environment Using Visual Landmarks and Dead Reckoning

 Vlada Aginsky, Andrew P. Duchon, William H. Warren and Michael J. Tarr
  
 

Abstract:
Abstract: How do observers learn to navigate in complex environments? Using virtual reality we addressed: 1) Whether subjects can rely on non-visual information when visual landmarks are unreliable; 2) Whether, when they do use landmarks, subjects weight local or global landmarks more heavily. Subjects either walked or moved via joystick through a tunnel, into an arena surrounded by equally spaced white poles, one of which was the target pole. The task was to go to the target pole (marked by color during training, unmarked during test) which remained in the same location throughout the experiment. The environment also contained three distinct boxes inside the arena (local landmarks) and three larger ones outside the arena (global landmarks). On each trial, different combinations of these objects were shifted 6deg., 12deg., or 18deg. to the right or left of their original location. Although subjects were warned that the boxes could move, results indicate that subjects relied on them as landmarks to navigate to the target pole. Moreover, subjects relied more on local landmarks than on global landmarks. In a second study using only local landmarks, subjects placed the most weight on a single object, the one closest to the target pole. Further studies compared these findings to performance in a condition where no landmarks were available and a condition in which the visual appearance of the landmarks was manipulated.

 
 


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