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The Processing of Cast Shadows and Lighting for Object Recognition

 Umberto Castiello and Royal Holloway
  
 

Abstract:
The aim of the present study is to investigate how the visual system takes into account shadows and lighting for object recognition. Participants were instructed to recognise 3D objects (geometrical shapes and familiar objects) as quickly as possible. The objects were accompanied by a congruent shadow (e.g. a cylinder with a cylinder shadow) or by an incongruent shadow (e.g. a cylinder with a sphere shadow) and by a congruent lighting (e.g. lighting from the right, shadow to the left) or by an incongruent lighting (e.g. lighting from the right, shadow to the right). Control conditions included 3D objects without shadows and 2D silhouette of objects with shadows. Response times (RTs) for 3D objects without shadows were longer than RTs for 3D objects presented with shadows. RTs for objects presented with incongruent shadows and incongruent lighting were greater than those for objects presented with congruent shadows and congruent lighting. RTs for 2D silhouettes of objects presented with cast shadows were the longest. These findings suggest that an incongruent cast shadow and incongruent lighting were sufficient to delay the recognition of familiar stationary objects. Further that unusual conditions such as a 2D silhouette accompanied by a shadow produces longer processing time. Together these results suggest that the coding of the direction of lighting and cast shadows serve the function of improving object recognition.

 
 


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